Cosy island life sim
Beyond The Grey
You left the city. Nothing here is in a hurry.

Trailer
Early footage, from an older build.
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Premise
You used to wake up to a screen. Now you wake up to a window.

You had a job in the grey city. It paid, and it took. One morning you stopped, got on a boat, and came here instead.
The island does not ask much of you. There is soil, there are trees, and there is a town further along the path where people are pleased to see you. The rest is yours to decide, and there is no wrong answer.
How it plays
Five things to do with your time here.
Grow things and see what happens
Plant wheat and rice in a simple plot, or give a banana tree the room it needs in a bigger one. Buy a sprinkler if you would rather not water everything by hand. Crops grow whether you are watching them or not, so it is fine to wander off.
Make what you need
Chop wood, mine stone, carry both to a workbench. An axe and a pickaxe get you started. Crystal shards and forest amber turn those into better ones. Put up fences to mark out your land, add a statue because you like the look of it, drop a chest somewhere so you stop carrying everything you own.
Let some things take their time
A beehive fills with honey slowly. An apple press turns a middling harvest into something worth selling. Neither needs you standing over it.
Meet the neighbours
Alex, Chloé, John and Kaito live here. They are in different moods on different days, and they will tell you different things depending. Talk to the same person twice and they will surprise you.
And then stop
Sit by the fountain at sunset. It has been running longer than anyone remembers. The streetlights come on at dusk, which is an easy way to tell the hour once you have stopped checking. Take the boat to another island when you feel like it. Take the long way home, the shortcuts will still be there tomorrow.

Once a week
The market opens
The shopkeepers will buy what you have grown and sell you what you have not got round to making yet. It is the one appointment the island keeps, and it is easy enough to miss if you would rather be somewhere else.

At a glance
Q4 2026On the land
- Simple and large plots, seeds and sprinklers
- Fruit trees that need room to grow
- Wood, stone, crystal shards and forest amber to gather
At the workbench
- Crafting with tool upgrades from rarer materials
- Beehives for honey and a press for apple juice
- Fences, gates, statues, banners and storage
In town
- Four neighbours whose moods change what they say
- A market that opens once a week to buy from and sell to
- Boat travel between islands, each one generated fresh
Comforts
- A day and night cycle
- Save whenever you like
- Full English and French text
Still in development, so expect this list to change. The Steam page is up now, and wishlisting it is the single most useful thing you can do for a game this size.
Credits
Made by these peopleGame Direction and Production
- Miguel DA SILVA ANDRADE DE FREITAS
Writing
- Miguel DA SILVA ANDRADE DE FREITAS
Engine Architecture and Tools
- Jean-Baptiste KRIMM
Gameplay Engineering
- Newen CALLE
- Aymeric CAZALS DE FABEL
- Miguel DA SILVA ANDRADE DE FREITAS
- Alexandre GHREAGAJLOU
- Eric XU
Performance and Optimization
- Eric XU
Level Design
- Miguel DA SILVA ANDRADE DE FREITAS
- Jean-Baptiste KRIMM
2D Art and Visual Identity
- Noah STEINIGER
- Miguel DA SILVA ANDRADE DE FREITAS
Audio
- Sofiane LARBI
- Maksen MOFREDJ
Localization
- Miguel DA SILVA ANDRADE DE FREITASFrench
Special thanks
- KenneyAround 90% of this game's assets are his work
Mentors, Epitech Berlin
- Daniel MOLNARProduction Lead and Associate Producer at Ubisoft Berlin
- Théo DE NANASSYUnreal Authorized Instructor
- Yann THEVENINEarly conception and support
- Vitale Victoria VAUGINPedagogical and Marketing Coordinator at Epitech Berlin
And to everyone else at Epitech Berlin who gave us their time.
Third-party assets
Kenney
- Building Kit
- Coaster Kit
- Cube Pets
- Fantasy Town
- Fantasy UI Borders
- Food
- Hexagon Kit
- Holiday Kit
- Input Prompts
- Mini Arcade
- Mini Characters
- Mini Market
- Mini Skate
- Nature Kit
- Platformer Kit
- Survival Kit
- Watercraft
Additional models kitbashed from Kenney blocks using Asset Forge.
Other packs
- Generic Item Destruction FX
- Low Poly Forest: Hero's Equipment Pack
- Orasot Bundle
- RPG Tiny Fantasy Forest
- Stylized Countryside
- VRS Low Poly Nature
Music
- "Color Country" by Blue Dot Sessions
- Licensed under Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
Edited from the original recording.
Fonts
- GohuFont
- Blue Winter
Software and libraries
- Voxel Core
- Discord Social SDK
- Wwise by Audiokinetic
Beyond the Grey uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
Unreal® Engine, Copyright 1998 to 2026, Epic Games, Inc. All rights reserved.
Powered by Wwise © 2006 to 2026 Audiokinetic Inc. All rights reserved.
In closing
Productivity is not a personality. You can just grow tomatoes.
